


The level up dialogue box is sometimes delayed, and will weirdly pop up, go away, then pop up again. The text boxes for characters sometimes seem to hiccup when they switch to new dialogue. I only got to the Black Marsh anyways.įor those who are wondering about the console version (I bought it on Switch because it's on sale), it's playable, but there seem to be a few quirks. It's hard to find the desire to keep playing. Maybe it's a bug? At this point, I'm not even sure it's worth playing this character anymore. However, despite telling me I had lost around 2000 of my 10k plus gold, I found that i spawned with all of it gone. Well, maybe it's not supposed to take ALL your money. Souls games don't take all your items and money away from you when you die. That being said, I recently experienced player death and was in for a rude awakening.

The use of waypoints and exit scrolls (or whatever they are called) to warp back and forth between dungeons/fields and town feels surprisingly modern and not dissimilar to a Souls game either. I was really stuck by how similar it felt to the Souls games, down to being encouraged to go back to the place you died in order to retrieve what you lost. A Western one for sure, which i don't play much of. Instead, it's much more of a typical RPG than I expected. It has a pretty goofy name, and to be honest, I'm not sure it matches the game's vibe.Īfter a recent thread they brought up games that give you the sense of going deeper and deeper into dangerous territory, I decided to give it a go. Despite playing StarCraft pretty extensively in the early 2000s, Diablo escaped me.
